This section is the public workbench for the GameCult GitHub org. Some repos are live systems. Some are research bursts that still smell faintly of ozone. Some are support machinery for the support machinery. The point is not to pretend every public repository deserves the same amount of ceremony. The point is to make the shape of the work legible without building a second museum for our own breadcrumbs.

Aetheria already has its own site, so the Aetheria runtime and lore repos are not duplicated here as separate writeups. If you want the universe, the setting, or the larger thesis about humanity repeatedly inventing its own extinction event, go to aetheria.gamecult.org. This page is for the rest of the studio’s visible machinery.

Likewise, the CultCache and CultNet language ports are real repos, but they do not each need their own little throne room. They are folded into the CultLib page because they are one family of persistence and protocol work expressed in several runtimes, not six unrelated epics.

Below is the curated map: the repos with enough independent trajectory to merit a page, minus the infrastructure repos that only exist to explain other infrastructure repos and then make everyone sad.

Games and Worlds

Studio Systems

Shared Code

Agents and Interfaces

Visual Labs

If you are here for the actual public-facing studio argument rather than the repo roll call, the relevant context still lives in Open Source Model, A Place for Everyone, Games as a Service, and Why Aetheria Went Quiet.

10 items under this folder.