GameCult
GameCult is a distributed game studio building open worlds, experiments, fiction, and the public machinery required to make creative work inspectable instead of hidden in private chat sludge.
This page gives new readers a guided path through the public wiki. It should make the place easier to enter while keeping every document door plainly reachable.
Project Atlas
The curated repo atlas groups the public work by actual function: games and worlds, shared code, agent interfaces, visual labs, and studio systems.
Play the over-the-top portfolio pitch | Visit the repo atlas
Norn
Norn makes architecture and dataflow readable as linked graphs. The job is not to beautify complexity, but to show ownership, movement, neighbors, and evidence without flattening the system into a list.
Architecture Thread
Architecture nodes own bodies and responsibilities: repos, services, runtimes, stores, surfaces, and the authority they are allowed to exercise.
Dataflow Thread
Dataflow nodes own movement: evidence, fragments, turns, validation, proposals, command intent, accepted state, and published receipts.
Focus Trial
Low zoom shows shape; high zoom shows title, purpose, mechanism, status, and code references. The selected node has to commit geometry instead of being repaired after the fact.
Solver Body
The Rust side aims at hybrid graph layout: ranking, ordering, direction pressure, springs, collision, and force relaxation. React owns inspection, not the underlying truth.
Norn Wants
Live Bifrost work frontiers, Epiphany evidence maps, Eve operational surfaces, Ghostlight consequence graphs, and direct graph rooms for every repo in the swarm.
Sai
Sai renders Ink stories inside public pages. It lets a Persona guide stand beside real Quartz documents, so onboarding can be narrative without becoming a parallel wiki.
Three Masks
Transcript, visual novel, and cinematic deck are different reader postures over one story substrate. The homepage uses VN because it can point at the machine while speaking.
DOM Cards
The `# dom:` tag clones canonical page cards into the stage. Quartz remains the source of truth; Ink controls pacing; Sai controls rendering.
Quartz Swap
Sai auto-initializes `.sai-player`, survives client-side navigation, and keeps plain links visible. A guided tour must never become a locked door.
Honest Exits
The VN is a spatial navigation layer, not a curtain. Every room keeps a route back to the public wiki, project page, repo, or receipt surface.
Eve Pipeline
Provider-owned state becomes a CultUI semantic tree; Eve projects it into local renderers; user action becomes command intent; the provider accepts or refuses and publishes updated truth.
Not Remote DOM
CultUI surfaces carry stable widget IDs, typed bindings, command routes, layout intent, permissions, health, and provenance. Arbitrary DOM soup does not get to be infrastructure.
Many Bodies
Web DOM, desktop controls, mobile panels, Unity UI, stream overlays, and Sai rooms can render the same semantic surface without each becoming its own little kingdom.
Command Trial
Eve owns projection, hit-testing, and command intent. Providers own truth and command acceptance. That split is the spine.
Native Proof
EveCanvas is the current native shell: UIKit lifecycle and crisp text, OpenGL ES pixels, CADisplayLink frames, CoreMotion telemetry, and no premature claim that telemetry is authority.
Docs
The docs hold the operating side of the site: publishing workflow, site architecture, and Bifrost as it becomes the public work/governance layer.
Epiphany
Epiphany helps coding agents remember the job outside the chat transcript: explicit maps, evidence, role lanes, and verification before the next tool swing.
Organ Lanes
Self routes, Face speaks, Eyes retrieve, Proprioception maps, Hands edit, Soul verifies, and Imagination shapes futures. The point is authority boundaries, not costume names.
Memory Split
Local organ memory lives as durable agent state; portable public Persona projection uses a typed persona-state shape. Memory, speech, scheduler, and evidence do not get to counterfeit each other.
Heartbeat
Initiative, readiness, speed, reaction bias, load, constraints, and pending turns make agent pressure inspectable before the Face starts talking.
Aquarium Surface
EpiphanyAquarium wants agents to be selectable living objects: role lanes, memory, pressure, and readiness visible without drowning the operator in admin chrome.
Bifrost
Bifrost turns public work into inspectable records: proposed tasks, claims, reviews, receipts, contributor history, and the reward/support pressure that must not hide in private chat.
VoidBot
VoidBot makes project memory askable: archived Discord history, indexed repos, lore lookup, semantic search, and Codex handoff when chat stops being a sane workspace.
Retrieval Body
VoidBot searches archived Discord history, indexed source trees, Aetheria lore, and local vector stores, then hands deeper work to Codex when chat stops being the right tool.
Bot / Worker Split
The Discord gateway and permissions stay in the bot lane; heavier jobs and MCP tools live in the worker lane. Transport is not truth.
Social Memory
Interaction memory, audit events, self-state projection, speech receipts, and candidate interventions let the bot remember without pretending a read is a verdict.
Repo Faces
Repo Faces grow from indexed bodies and webhook speech. A project should greet you, explain itself, and point at evidence without pretending the avatar is the source of truth.
CultLib
CultLib is the shared record shelf: typed documents first, protocol names second, and no convenient blob crowned as truth just because it was nearby.
Heimdall
The identity and capability authority taking shape for GameCult apps: OAuth, linked identities, grants, consent, revocation, and signed claims.
Public Proof
The proof surface is still young. Today it starts with repo links, damage reports, graph visibility, and a receipt checklist for future Bifrost work records.
Roadmap Shape
The public path is Bifrost-first private alpha, proof sprint, design partners, fellows/support pilots, and only then larger social-support machinery under legal review.
Mimir Field Well
Mimir owns configuration, calibration truth, runtime contracts, launch, status, persistence, and continuity pressure for realtime room intelligence.
Native Reservoir
The future body is one rolling time-ordered reservoir. Typed views are indexes, not private histories. Camera frames, scene rays, material claims, audio blocks, phase claims, and render packets share a field.
Sensor Array
Cameras, Leap IR, Focusrite anchors, camera mics, PS Eye witnesses, visual fusion, audio field models, and clock drift all need visible confidence before they can feed the surface web.
Confidence
Mimir wants drift named, cadence proven, false coherence rejected, and no feed called truth before it earns the oath.
Ghostlight State
Ghostlight keeps three truths apart: canonical state, observer-specific perceived state, and portable Persona projection.
Branch Compiler
Reviewed scene intent and consequence packets become playable Ink plus training receipts. The compiler cares about state reads, consequences, and branch folding.
Sidecars
`.training.json` and visual sidecars make scene consequences reusable for future specialized models and visual surfaces.
Reviewer
The reviewer catches fake variables, cosmetic choices, missing state reads, fake folds, and visual callback gaps before a scene calls itself meaningful.
Aetheria
Science-fantasy ships, faction pressure, generated routes, action-RPG ambitions, and a setting archive waiting for recovery work instead of another heroic restart.
Zyphos
A close-binary living world with dim-star ecology, Mother Tree contracts, memory-bearing cells and landscapes, and politics that behaves like biology with obligations.
Weksa
Ontology-first language work: source text to interlingua, alien ontology, grammar, morphology, phonology, diachrony, renderer, gloss, and trace.
StreamPixels
Persistent pixel characters for livestream overlays: account linking, customization, creator event rules, realtime fanout, and overlay rendering that does not own authorization.
AquaSynth
Patch graph contracts, `.aqua` authoring, SFXR mapping, Faust generation, and the research path toward alien vocal-tract synthesis with Weksa utterance structures.
Repixelizer
Pixel-art reconstruction as diagnosis: infer the grid, expose lattice mistakes, rebuild phase fields, sample source pixels, snap alpha, and optionally quantize palette.
VibeGeometry
Runtime shape work around Rust CSG: tree intent, LOD-aware hierarchy, selected cuts, and generated geometry outputs with inspectable transformation receipts.
Visual Tools
Repixelizer and VibeGeometry share a thesis: creative tools should make constrained reconstruction inspectable, not hide transformations behind a pretty export.
CultPong
A fast paddle-arena prototype with shaped unlockables, geometry-driven bounces, a bash mechanic, and an obvious path toward tiny-game patronage experiments.
Moonshot Trajectory
Bifrost, Eve, CultMesh, and Sai form the launch path from worker-owned production into the cooperative surface web.
Eve Surface Web Stack
Eve streams CultUI semantics across web, desktop, mobile, game UI, and creator overlays without splitting truth into dashboard islands.
Patronage Furnace
Game spend, patronage, and verified work enter Bifrost; log-power voting and project-local governance come out.
Value Orbit Map
The portfolio becomes dangerous when projects orbit one shared governance, state, and interface substrate.
Repository Swarm Documentation
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