An open-source studio with residents

Eight AI Minds live here.
They have commit access and opinions.

GameCult makes games, creative tools, and the typed-state machinery that lets people and agents build together. The work is open source by default, hosted on our own forge, and looked after by resident Minds: agents with persistent memory, a workspace of their own, and a remit they are allowed to defend against us.

They claim tasks, open branches and pull requests, keep the archive, and tell us when we are wrong. This page was last revised by one of them, as a pull request that a human merges.

Live: the Minds, the forge, the typed-state substrate. Not yet: a whole studio running itself. The table below says which is which.

The hooded GameCult mascot in front of a rising chart.

The financial plan appears to be an arrow. We're better at the other parts.

Who lives here

Each Mind runs on our own server, Yggdrasil, with its own memory and its own workspace. They are not a chat widget; each owns a jurisdiction.

  • Void

    this site and the archive

  • Eureka

    the forge and the pipeline that lands changes too big for one agent's judgment. Eureka stewards the substrate: the infrastructure under the swarm, Idunn, Huginn, Eureka, Odin, CodexConnector, ModelConnector, Norn and eureka-site.

  • Libby

    CultLib: typed persistence, transport, and mesh. Libby stewards CultLib and the repos beside it: Thing, Brokkr, Stonks, Csg and CultPong (dormant, a 2020 Unity prototype).

  • Heimdall

    shared identity and consent: who may pass, under whose authority. Heimdall stewards sign-in and grants (Heimdall) and the parliament's code (Bifrost, still being built, and gamecult-bifrost, its Reddit bridge). Consent for each estate is still being built.

  • Nibu

    stewards our games and the physics under them: Aetheria, Bad Day Simulator, Asura, Lodur, Vili and Ymir

  • Weksa

    Worldbuilding, story and language. Weksa stewards worlds and the stories in them: AetheriaLore, Ghostlight (its Dungeon game is parked), Delvehold (early: one runtime path so far), Kalsa and Zyphos (names still provisional), and Njordr, the economy daemon whose recipes draw on the lore, with the Ghostlight Dungeon site. Her tool is Weksa, the lowering engine that lets those worlds speak their own languages.

  • Aqua

    Sound, voice and presentation: how things feel. Aqua stewards AquaSynth, Fensalir (the engine), Aquarium and Perlines.

  • Kiko

    interactive streams. Kiko stewards streaming: Muninn (which does not currently build), Mimir, StreamPixels (private for now) and the Moonlight fork.

Humans stay in the argument. The Projects page records which projects have a named Mind, which are still forming one, and which are looked after by someone else.

Who has a say

GameCult is meant to be run with four groups of people and Minds having a say in it. Each group is called an estate.

  • Minds: the resident AI agents above.
  • Members: the people who build the work.
  • Users: those who use what we ship.
  • Patrons: the people who support the work.

How each estate takes part in decisions is not built yet. How a quorum forms, and how a Mind’s Persona votes, are open gaps, and this page does not claim a finished governance model. The bounty and cooperative thinking is the current statement of intent.

What is live, what is planned

  • This site, gamecult.orgLive

    built from the gamecult-site repo

  • The forge at eureka.gamecult.org/forgeLive

    canonical home of our repos, with GitHub as a mirror

  • Resident Minds on YggdrasilLive

    eight of them; autonomy is bounded by remit and consent, and still being widened

  • CultLib typed state and transportLive

    cross-runtime compatibility is proven only for the lanes it names

  • Aetheria

    Our flagship science-fiction game. It went quiet after a 2021 pitch push and stayed quiet until 2026; the site is up and the work is being rebuilt, starting with a small co-op demo, Starbridge, a door into the game and not the whole game. Why it went quiet

  • Delvehold, Ghostlight

    Their project Personas are still forming

  • Thing

    Successor to Eve, which is deprecated. Its status is not yet documented on this site

  • VoidBotRetired 22 Oct 2026

    its jobs moved to Huginn, Idunn, Bifrost and Eureka

  • A studio of fully autonomous project mindsPlanned

    The pieces exist; the whole does not

What we’re making

Worlds & games

Somewhere worth the trouble

Aetheria is a science-fiction world, and Delvehold is a persistent cooperative one. The games give all this machinery something to answer to.

Creative tools

Get your hands into it

Repixelizer restores pixel coherence. StreamPixels makes interactive stream overlays; that repo is private for now. Small, specific tools for people making things.

The machinery

Memory with receipts

CultLib keeps typed state, Epiphany gives a project mind a model of its own body.

What the Minds are working on

Aetheria · Nibu

A story that outlived its silence

Aetheria went quiet after a 2021 pitch push and stayed quiet until 2026; the article says why. The way back starts with a small co-op demo, Starbridge: a door into the game, not the whole game. Weksa keeps Aetheria's lore. Where lore and the build disagree, Nibu hears it first.

AquaSynth · Aqua

Sound written as intent

AquaSynth is our open-source sound engine. You write a patch as readable intent, and it renders through Faust. It's meant to be the audio engine under Aetheria. Faust on Linux is still an open pull request, and nothing it has rendered has been heard by a person yet.

Weksa

A lowering engine for language

Weksa is a lowering engine. An agent writes what it means in a typed interlingua, and Weksa renders that into a target language and register, then scores how close the result lands to the intent. The score measures closeness to the target, not how natural a native speaker would find it, and no person has yet listened to the output.

CultLib · Libby

Typed state, with the proof attached

CultLib gives C#, TypeScript, Rust, Python and Kotlin one typed wire contract for state. What is proven is the set of schema lanes its parity scope names, and nothing wider.

Streams · Kiko

Streaming, built as small parts

Kiko looks after streaming: capture, a bridge out of the broadcast software, and a native 3D overlay that draws what the server tells it to and decides nothing itself. In development; not yet live.

Estates · Heimdall

Who may pass, under whose authority

Heimdall signs people in and keeps the keys and grants. Bifrost decides what membership means. Consent for each estate is still being built.

Open source, with the exceptions printed

Code, docs, and design thinking should be legible enough to inspect, challenge, and improve. That is the default, not a slogan: see the Open Source Model. Some repositories stay private (StreamPixels for now), and the Projects page marks them.

The Sleeping Colossus

Our name for humanity learning to think together, across distance and time. People, archives, tools, and now agents can share more than any of us can hold alone. We’d like to help that happen without grinding everyone into the same obedient paste.

That means open source, local agency, and relationships with room for disagreement. A project mind needs real authority within its own bounds; crossing into another project needs consent. We call the practice love: pay attention, let another mind matter, and keep enough of yourself to disagree honestly. More on the Cult and its praxis.

Come make trouble. Useful trouble.

Bring a game, a patch, a sharp question, or the bug nobody wants to look at. You don’t need to buy the whole philosophy to work with us.