GameCult
GameCult is the public front door for the studio: the high-level pitch, the project map, the archive of legacy writing worth keeping, and the bridge out toward deeper publishing surfaces like Aetheria. The goal is not to recreate Grav feature for feature. The goal is to keep the material alive in a workflow that is easier to edit, host, and carry forward.
Quartz on Pages. StreamPixels on the host.
The apex site is becoming a static publishing surface again so the server can stop wasting itself on PHP and start doing the job StreamPixels actually needs from it. What stays here is the durable studio story: who we are, what we build, and the older posts and pitches that still matter.
Open by default
Source, docs, and public writing should be inspectable, linkable, and easy to revise in Git.
People before polish
The work is meant to welcome programmers, writers, artists, musicians, designers, and the gloriously non-corporate.
Flagships and experiments
Aetheria is still the flagship world, but CultPong, Metamorphosis, and newer experiments belong under the same roof.
Legacy preserved
The old Grav essays and fiction are not being buried with the CMS. They are getting a cleaner second life.
The mascot settles the palette question better than memory ever was going to: dark navy and indigo for the base, orange and amber for the warm accent, and electric blue as the sharper signal color.
Start Here
Studio Pillars
- Open Source Model
- Democratizing Gamedev
- A Place for Everyone
- Games as a Service
- The New Hotness
- Labor Platform