GameCult
GameCult is a distributed game studio building open worlds, experiments, fiction, and the public machinery required to make creative work inspectable.
Project Atlas
The repo atlas groups the public work by actual function: games and worlds, shared code, agent interfaces, visual labs, and studio systems.
Docs
The docs hold the operating side of the site: publishing workflow, site architecture, and Bifrost as the work/governance layer.
Epiphany
Epiphany keeps maps, evidence, and role lanes outside the chat fog so future work can argue with the past.
Bifrost
Bifrost turns work, patronage, claims, reviews, and rewards into inspectable records.
VoidBot
VoidBot makes project memory askable: archived Discord, indexed repos, lore lookup, semantic search, and Codex handoff.
CultLib
CultLib is the shared record shelf: typed documents first, protocol names second, no convenient blob crowned as truth.
Heimdall
The identity and capability authority: OAuth, linked identities, grants, consent, revocation, and signed claims.
Public Proof
The proof surface starts with repo links, damage reports, graph visibility, and a receipt checklist for future Bifrost records.
Roadmap Shape
Bifrost-first private alpha, proof sprint, design partners, support pilots, then larger support machinery under legal review.
Moonshot Trajectory
Bifrost, Eve, CultMesh, and Sai form the launch path into the cooperative surface web.
Eve Surface Web Stack
Eve streams CultUI semantics across web, desktop, mobile, game UI, and creator overlays.
Patronage Furnace
Game spend, patronage, and verified work enter Bifrost; log-power voting and governance come out.
Value Orbit Map
The portfolio becomes dangerous when projects orbit one shared governance, state, and interface substrate.