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      <title>GameCult</title>
      <link>https://gamecult.org</link>
      <description>Last 10 notes on GameCult</description>
      <generator>Quartz -- quartz.jzhao.xyz</generator>
      <item>
    <title>Publishing Surfaces</title>
    <link>https://gamecult.org/Aetheria/Publishing-Surfaces</link>
    <guid>https://gamecult.org/Aetheria/Publishing-Surfaces</guid>
    <description><![CDATA[ Publishing Surfaces gamecult.org and aetheria.gamecult.org should complement each other rather than compete. ]]></description>
    <pubDate>Tue, 21 Apr 2026 02:27:10 GMT</pubDate>
  </item><item>
    <title>A Different Sort of Space</title>
    <link>https://gamecult.org/Aetheria/a-different-sort-of-space</link>
    <guid>https://gamecult.org/Aetheria/a-different-sort-of-space</guid>
    <description><![CDATA[ A Different Sort of Space The old site described Aetheria’s visual direction with refreshing honesty: it was not trying to be hard science fiction. ]]></description>
    <pubDate>Tue, 21 Apr 2026 02:27:10 GMT</pubDate>
  </item><item>
    <title>End of the Line</title>
    <link>https://gamecult.org/Aetheria/end-of-the-line</link>
    <guid>https://gamecult.org/Aetheria/end-of-the-line</guid>
    <description><![CDATA[ End of the Line Aetheria: Terminus was pitched on the old site as the first major step into the wider Aetheria universe: a distilled version of larger long-term plans delivered in a rogue-lite ARPG structure. ]]></description>
    <pubDate>Tue, 21 Apr 2026 02:27:10 GMT</pubDate>
  </item><item>
    <title>Aetheria</title>
    <link>https://gamecult.org/Aetheria/</link>
    <guid>https://gamecult.org/Aetheria/</guid>
    <description><![CDATA[ Aetheria “Aetheria is bigger than a wiki, and its publishing surface should be bigger than one too.” Aetheria is still the flagship world and game project in the GameCult orbit. ]]></description>
    <pubDate>Tue, 21 Apr 2026 02:27:10 GMT</pubDate>
  </item><item>
    <title>Ship-shape and Up to Specs</title>
    <link>https://gamecult.org/Aetheria/ship-shape-and-up-to-specs</link>
    <guid>https://gamecult.org/Aetheria/ship-shape-and-up-to-specs</guid>
    <description><![CDATA[ Ship-shape and Up to Specs You do not have to be an engineer to design a spaceship, but the older GameCult copy made it very clear that it helps. ]]></description>
    <pubDate>Tue, 21 Apr 2026 02:27:10 GMT</pubDate>
  </item><item>
    <title>Welcome to Elysium</title>
    <link>https://gamecult.org/Aetheria/welcome-to-elysium</link>
    <guid>https://gamecult.org/Aetheria/welcome-to-elysium</guid>
    <description><![CDATA[ Welcome to Elysium Humanity has recently arrived in a new galaxy and is ready to explore its wonders, exploit its resources, and build a fresh frontier. ]]></description>
    <pubDate>Tue, 21 Apr 2026 02:27:10 GMT</pubDate>
  </item><item>
    <title>Leaving Grav Behind</title>
    <link>https://gamecult.org/Blog/Leaving-Grav-Behind</link>
    <guid>https://gamecult.org/Blog/Leaving-Grav-Behind</guid>
    <description><![CDATA[ Leaving Grav Behind The old gamecult.org site proved something useful: publishing from Git was already better than editing through a mystery box. ]]></description>
    <pubDate>Tue, 21 Apr 2026 02:27:10 GMT</pubDate>
  </item><item>
    <title>Hello, World!</title>
    <link>https://gamecult.org/Blog/hello-world</link>
    <guid>https://gamecult.org/Blog/hello-world</guid>
    <description><![CDATA[ Welcome, GameCult Initiates You have arrived at the hallowed sanctum of GameCult, home of the GameDev Gods, the great creative beings that hail from all over this world. ]]></description>
    <pubDate>Tue, 21 Apr 2026 02:27:10 GMT</pubDate>
  </item><item>
    <title>Blog</title>
    <link>https://gamecult.org/Blog/</link>
    <guid>https://gamecult.org/Blog/</guid>
    <description><![CDATA[ Blog “Shorter updates deserve a workflow that feels lighter than a CMS.” The blog keeps both kinds of GameCult writing in one place: new transition notes about the site itself, and legacy posts from the Grav era that are still worth reading instead of quietly rotting behind old infrastructure. ]]></description>
    <pubDate>Tue, 21 Apr 2026 02:27:10 GMT</pubDate>
  </item><item>
    <title>Publishing Workflow</title>
    <link>https://gamecult.org/Docs/Publishing-Workflow</link>
    <guid>https://gamecult.org/Docs/Publishing-Workflow</guid>
    <description><![CDATA[ Publishing Workflow The intended flow is simple: edit Markdown in GameCult/ preview locally through Quartz commit changes to Git let GitHub Pages build and publish the static site That keeps the public site legible and portable. ]]></description>
    <pubDate>Tue, 21 Apr 2026 02:27:10 GMT</pubDate>
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